detectCollision method
Detect collision of the shapes provided
Implementation
@override
void detectCollision(Shape shape1,Shape shape2,ContactManifold manifold){
if(shape1 is Tetra && shape2 is Tetra){
Vector3 pos1 = shape1.position;
Vector3 pos2 = shape2.position;
Vector3 vec3_1 = Vector3(pos1.x, pos1.y, pos1.z);
Vector3 vec3_2 = Vector3(pos2.x, pos2.y, pos2.z);
Vector3? intersect;
// Yes, it is a brute force approach but it works for now...
for(int i = 0; i < shape2.faces.length; i++){
intersect = triangleIntersect(vec3_1, vec3_2, shape2.faces[i], false);//vec3_1.angleTo(vec3_2)
if(intersect != null){
manifold.addPointVec(Vector3(intersect.x, intersect.y, intersect.z));
}
}
}
}