MotionController class

Provides imperative control over attached motion widgets.

A controller can be shared by multiple Motion and TextMotion widgets. Commands apply to every attached motion widget, and calling a command while none are attached does nothing.

Constructors

MotionController()
Creates a motion controller.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
play() → void
Restarts every attached motion from its initial visual state.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited