MaybeSafeArea class

Keeps a compact child away from device cutouts and system UI, but only when the child reaches an unsafe edge.

Use this around floating controls, overlays, or scrolling widgets that can move near the edge of the screen. A child that is already clear of the enabled edges stays exactly where it was placed. If it overlaps one, it moves only far enough to become visible and usable again.

The avoided position is visible immediately. By default, avoidance stays current as the child scrolls or transforms. Set behavior to MaybeSafeAreaBehavior.preserve when the initial correction should instead move with an enclosing surface. Surrounding layout and scroll extent do not change. Use SafeArea when content should reflow or reserve space around unsafe areas.

See the MaybeSafeArea guide for positioning examples, edge configuration, and layout constraints.

Inheritance

Constructors

MaybeSafeArea({required Widget? child, MaybeSafeAreaBehavior behavior = MaybeSafeAreaBehavior.live, MaybeSafeAreaHandle? handle, bool left = true, bool top = true, bool right = true, bool bottom = true, Key? key})
Creates a widget that conditionally avoids unsafe view edges.
const

Properties

behavior MaybeSafeAreaBehavior
How avoidance responds after the child's first rendered position.
final
bottom bool
Whether child should avoid the bottom unsafe edge when it reaches it.
final
child Widget?
The widget below this widget in the tree.
finalinherited
handle MaybeSafeAreaHandle?
Shares corrected bounds with rendering consumers and change listeners.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
left bool
Whether child should avoid the left unsafe edge when it reaches it.
final
Whether child should avoid the right unsafe edge when it reaches it.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
top bool
Whether child should avoid the top unsafe edge when it reaches it.
final

Methods

createElement() SingleChildRenderObjectElement
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
createRenderObject(BuildContext context) RenderObject
Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didUnmountRenderObject(covariant RenderObject renderObject) → void
This method is called when a RenderObject that was previously associated with this widget is removed from the render tree. The provided RenderObject will be of the same type as the one created by this widget's createRenderObject method.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited
updateRenderObject(BuildContext context, covariant RenderObject renderObject) → void
Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited