Ocarina is a simple and easy to usade audio package for Flutter. Its goal is to support audio play from local file (from assets, or filesystem), And to support it across all platforms that Flutter runs.
Right now, we only support mobile (Android and iOS) and will eventually supporting Web and Desktop (Linux, MacOS and Windows).
How to use
Using a file on your assets
final player = OcarinaPlayer( asset: 'assets/Loop-Menu.wav', loop: true, volume: 0.8, ); await player.load();
Using a file on the device filesystem
final player = OcarinaPlayer( filePath: '/SomeWhere/On/The/Device/Loop-Menu.wav', loop: true, volume: 0.8, ); await player.load();
List of all available methods on the player instance
Resume when playback if it was previously paused
Stops the playback, it can be started again by calling
Moves the playback postion to the passed
Updates the volume, must be a value between 0 and 1
Clears the loaded resources in memory, to use the instance again a subsequent call on the
load method is required