SceneItemLockStateChanged constructor

SceneItemLockStateChanged({
  1. required String sceneName,
  2. required int sceneItemId,
  3. required bool sceneItemLocked,
})

Creates an event for when a scene item's lock state changes.

Implementation

SceneItemLockStateChanged({
  required this.sceneName,
  required this.sceneItemId,
  required this.sceneItemLocked,
});