Spawnpoint constructor

Spawnpoint({
  1. Entity? entity,
  2. Location? position,
})

Sets the respawn point of a player to a certain position.

constructor
entity the Entity selector for your player
position the Location of the spawnpoint(optional)

Example:

Spawnpoint(
	entity: Entity.Player(),
	position: Location.rel(y: -10),
)
⇒ spawnpoint @p ~ ~-10 ~

Implementation

Spawnpoint({this.entity, this.position});