Raycast constructor
Raycast(})
The Raycast Widget is one of the most powerful widgets by giving you many options to configure raycasting in Minecraft. Internally it uses local coordinates, a distance counter and recursion.
constructor | |
---|---|
Entity | from which entity to go from |
onhit | a List of Widgets that execute on a hit |
max | maximum block distance(optional) |
step | how many steps to go forward each iteration(default = 1) |
through | a Block or Blocktag with passable Blocks(default = air) |
ray | a Function with an interface for each iteration(optional) |
scoreName | option to specify counter score(default = objd_count) |
Example:
Raycast(
Entity.All(),
onhit: [
SetBlock(Blocks.sandstone,location:Location.here())
],
ray: (stop, hit) => If(...,then:[stop()]),
max: 10, // set maximum distance to 10 blocks
step: 0.1,
through: Block('#minecraft:transparent'),
)
Implementation
Raycast(
this.entity, {
this.max,
this.step = 1,
this.through = Blocks.air,
this.ray,
this.onhit = const [],
this.scoreName = 'objd_count',
});