Random class

Inheritance

Constructors

Random(Range range, {bool roll = false, String? sequence})
generate a random value from a given Range.

Properties

called bool
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
range Range
final
roll bool
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sequence String?
final
writable List<Widget>?
The writable list the RestAction writes it's contents on
getter/setter pairinherited

Methods

generate(Context context) CommandBuilder
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
queue([List<Widget>? writable]) → void
Execute this method to add this to the WidgetList (can use default list or as parameter given list) This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called Example for a queue method:
inherited
toMap() → dynamic
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

reset(String sequence, {int? seed, bool? includeWorldSeed, bool? includeSequenceId}) → dynamic
Using Random.reset, you can reset a particular sequence. You can specify a seed value and whether to include the sequence name and world in the generation of numbers.