PlayerJoin.rejoin constructor
This will create a score that counts leave_game stats and thus detects if a player rejoins.
| constructor | |
|---|---|
| then | A Widget that gets executed by the player that joins |
| target | The targeted player that will throw this event(default = @a) |
| score | The scoreboard that is used(default = objd_join) |
Implementation
PlayerJoin.rejoin({
required this.then,
this.target,
this.score = 'objd_join',
}) : subcommand = "rejoin",
_then_v = null;