Log class

The log widgets displays a console logging in the players chat.

Inheritance

Constructors

Log(dynamic msg, {Entity? to, String? desc, Color color = Color.DarkAqua})
The log widgets displays a console logging in the players chat. That way you can quickly check execution times, score values and entities.
Log.debug(dynamic msg, {Entity? to, String? desc, Color color = Color.Red})
Log.debug can be used to highlight a important debug message in bold red
Log.info(dynamic msg, {Entity? to, String? desc, Color color = Color.Gray})
Log.info shows a small info message

Properties

called bool
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
color Color
final
desc String?
final
hashCode int
The hash code for this object.
no setterinherited
msg → dynamic
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
to Entity?
getter/setter pair
writable List<Widget>?
The writable list the RestAction writes it's contents on
getter/setter pairinherited

Methods

generate(Context context) Widget
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
queue([List<Widget>? writable]) → void
Execute this method to add this to the WidgetList (can use default list or as parameter given list) This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called Example for a queue method:
inherited
toMap() → dynamic
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited