Item constructor
Item(
- dynamic type, {
- int? count,
- Slot? slot,
- int? damage,
- int? model,
- int? hideFlags,
- TextComponent? name,
- List<
TextComponent> ? lore, - Map<
String, dynamic> ? nbt,
The Item class represents an item in an inventory in Minecraft. It is used in the Give or Nbt Commands.
constructor | |
---|---|
Item | Block | String | the type of item(required, see example) |
count | Integer value for the amount of stacked items |
slot | The current Slot of the item(does not work for give) |
damage | the used durability of the item |
hideFlags | int from 1 to 63 describing which information to hide |
model | int describing which model variant should be used |
name | a TextComponent showing a name |
lore | a List of TextComponents giving extra information |
nbt | additional NBT as Dart Map |
Example:
Give(Entity.Selected(),
item: Item(
Items.iron_axe, // OR Blocks.stone OR "whatever id"
count: 5,
name: TextComponent("My Item",color:Color.Black),
lore: [
TextComponent("My Description",color:Color.Blue),
],
damage: 40,
model: 3390001,
nbt: {
"customNBT":1
}
)
)
⇒ give @s minecraft:iron_axe{"customNBT":1,"Damage":40,"CustomModelData":3390001,"display":{"Name":"{\"text\":\"My Item\",\"color\":\"black\"}","Lore":["{\"text\":\"My Description\",\"color\":\"blue\"}"]}} 5
Implementation
Item(
dynamic type, {
this.count,
this.slot,
this.damage,
int? model,
/// Used to hide flags, VALUE ranges from 1 to 63
int? hideFlags,
TextComponent? name,
List<TextComponent>? lore,
Map<String, dynamic>? nbt,
}) : assert(
type is String || type is Item || type is Block,
'Please provide either a String, Item or Block',
),
tag = {},
type = type.toString() {
// check tags
_checkTags(model, type, hideFlags, name, lore, nbt);
}