Execute.positioned constructor
Execute.positioned(})
Positioned sets the execution point of the command to a new Location or Entity.
Execute.positioned(
Entity.player(), // Location...
children: List<Widget> [
Command('/say I get executed')
]
),
⇒ execute positioned as @p run say I get executed
When given a Heightmap, sets the y-coordinate to the current positions heightmap(world_suface, motion_blocking, motion_blocking_no_leaves, ocean_floor) by generating the over subcommand:
Execute.positioned(
Heighmap.motion_blocking, // Location...
children: List<Widget> [
Command("/say I get executed")
]
),
⇒ execute positioned over motion_blocking run say I get executed
Implementation
Execute.positioned(
dynamic loc, {
required this.children,
this.encapsulate = true,
this.targetFilePath = 'objd',
this.targetFileName,
}) {
_args = positioned(loc).args;
}