setValues method
void
setValues({})
Modifies the properties of the existing Entity and applies new arguments(same as constructors)
Implementation
void setValues({
int? limit,
List<dynamic>? tags,
Team? team,
List<Score>? scores,
Map<String, dynamic>? nbt,
String? strNbt,
EntityType? type,
Area? area,
Range? distance,
Range? level,
Gamemode? gamemode,
String? name,
Rotation? isRotated,
Range? horizontalRotation,
Range? verticalRotation,
String? predicate,
}) {
_setArguments(
limit,
tags,
team,
scores,
nbt,
strNbt,
type,
area,
distance,
level,
gamemode,
name,
isRotated,
horizontalRotation,
verticalRotation,
predicate,
false,
);
}