crash method
Crashes a player's game by sending him to many particles and forces the client to show them (Who ever wants to do that, probably for people who don't like your map or datapack 😉)
player.crash().queue()
Uses StraitPlayer.particle()
and StraitEntity.at()
Implementation
RestActionAble crash() => at(children: [
particle(
particle: Particles.dust,
location: Location.here(),
count: 1000000000,
force: true,
),
]);