Entity.Select constructor
Entity.Select(
- Selector selector
creates an entity from a prepared selector
Implementation
Entity.Select(Selector selector) : selector = selector.selector {
_setArguments(
selector.limit,
selector.tags,
selector.team,
selector.scores,
selector.nbt,
selector.strNbt,
selector.type,
selector.area,
selector.distance,
selector.level,
selector.gamemode,
selector.name,
selector.isRotated,
selector.horizontalRotation,
selector.verticalRotation,
selector.predicate,
false,
);
if (selector.sorting != null) {
sort(selector.sorting!);
}
}