Entity.All constructor
Entity.All({})
creates an entity with @a
Implementation
Entity.All({
Range? distance,
List<dynamic>? tags,
Team? team,
String? strNbt,
Map<String, dynamic>? nbt,
int? limit,
List<Score>? scores,
Range? level,
Gamemode? gamemode,
Area? area,
String? name,
Rotation? isRotated,
Range? horizontalRotation,
Range? verticalRotation,
String? predicate,
}) : selector = 'a' {
_setArguments(
limit,
tags,
team,
scores,
nbt,
strNbt,
null,
area,
distance,
level,
gamemode,
name,
isRotated,
horizontalRotation,
verticalRotation,
predicate,
false,
);
}