ArmorStand constructor

ArmorStand(
  1. Location location, {
  2. TextComponent? name,
  3. bool? nameVisible,
  4. Map<String, dynamic>? nbt,
  5. List<String>? tags,
  6. bool? invisible,
  7. bool? invulnerable,
  8. bool? marker,
  9. bool? hasArms,
  10. bool? basePlate,
  11. Item? mainHand,
  12. Item? offHand,
  13. Item? head,
  14. Item? chest,
  15. Item? legs,
  16. Item? boots,
  17. bool? gravity,
  18. bool? glowing,
  19. int? fire,
  20. bool? small,
  21. List<Summon>? passengers,
  22. Rotation? rotation,
  23. Pose? pose,
})

An ArmorStand can be created with the Summon Widget, but there is also a specific Widget with special properties for an ArmorStand.

Implementation

ArmorStand(
  Location location, {
  TextComponent? name,
  bool? nameVisible,
  Map<String, dynamic>? nbt,
  List<String>? tags,
  this.invisible,
  bool? invulnerable,
  this.marker,
  this.hasArms,
  this.basePlate,
  this.mainHand,
  this.offHand,
  this.head,
  this.chest,
  this.legs,
  this.boots,
  bool? gravity,
  bool? glowing,
  int? fire,
  bool? small,
  List<Summon>? passengers,
  Rotation? rotation,
  this.pose,
}) : super(
        Entities.armor_stand,
        location: location,
        nbt: nbt,
        tags: tags,
        name: name,
        nameVisible: nameVisible,
        invulnerable: invulnerable,
        glowing: glowing,
        gravity: gravity,
        small: small,
        passengers: passengers,
        rotation: rotation,
        fire: fire,
      );