dontSee method
Waits for target to be off the screen.
Implementation
Future<void> dontSee(Object target, {Duration? timeout}) async {
final PlaybookFinder finder = Find.target(target);
final Duration limit = timeout ?? this.timeout;
final Duration start = _clock.elapsed;
while (true) {
_checkStopped();
final PlaybookTree tree = _tree();
if (!_anyVisible(finder.find(tree))) return;
if (_clock.elapsed - start >= limit) {
throw PlaybookFailure(
'Still see ${finder.description} after ${_seconds(limit)}.',
visibleText: tree.visibleText(),
);
}
await _sleep(_poll);
}
}