GameHUD constructor

const GameHUD({
  1. Key? key,
  2. required int levelIndex,
  3. required int timeLeft,
  4. required GameStatus status,
  5. required int score,
  6. required int addRowsUsed,
  7. required int maxAddRows,
  8. required VoidCallback onAddRow,
  9. required VoidCallback onRestart,
  10. required VoidCallback onNextLevel,
})

Implementation

const GameHUD({
  super.key,
  required this.levelIndex,
  required this.timeLeft,
  required this.status,
  required this.score,
  required this.addRowsUsed,
  required this.maxAddRows,
  required this.onAddRow,
  required this.onRestart,
  required this.onNextLevel,
});