GameHUD constructor
const
GameHUD({
- Key? key,
- required int levelIndex,
- required int timeLeft,
- required GameStatus status,
- required int score,
- required int addRowsUsed,
- required int maxAddRows,
- required VoidCallback onAddRow,
- required VoidCallback onRestart,
- required VoidCallback onNextLevel,
Implementation
const GameHUD({
super.key,
required this.levelIndex,
required this.timeLeft,
required this.status,
required this.score,
required this.addRowsUsed,
required this.maxAddRows,
required this.onAddRow,
required this.onRestart,
required this.onNextLevel,
});