bootstrap method
Implementation
List<Cell> bootstrap(LevelConfig level) {
final cells = <Cell>[];
final List<int> guaranteedPairs = [];
if (level.difficulty == 1) {
return level1;
} else if (level.difficulty == 2) {
return level2;
}
int gpIndex = 0;
for (int r = 0; r < level.rows; r++) {
for (int c = 0; c < level.cols; c++) {
final idx = r * level.cols + c;
final bool shouldFill = r >= (level.rows - level.initialFilledRows);
int? value;
if (shouldFill) {
if (gpIndex < guaranteedPairs.length) {
value = guaranteedPairs[gpIndex++];
} else {
value = LevelPresets.randomAllowed(level.allowedNumbers, _rng);
}
}
cells.add(Cell(index: idx, row: r, col: c, value: value));
}
}
return cells;
}