Flutter Notification Permissions
Package to check for and ask for Notification Permissions on iOS and Android.
Checking Notification Permission Status
Future<PermissionStatus> permissionStatus =
NotificationPermissions.getNotificationPermissionStatus();
This method will return an enum with the following values:
enum PermissionStatus {
provisional, // iOS Only
granted,
unknown,
denied
}
In iOS, a permission is unknown
when the user hasn’t accepted or refuse the notification permissions. In Android this state will never occur, since the permission will be granted
by default and it will be denied
if the user goes to the app settings and turns off notifications for the app. The provisional
status will also offer the same behavior.
Requesting Notification Permissions
If the PermissionStatus
is denied
or unknown
, we can ask the user for the Permissions:
Future<PermissionStatus> permissionStatus = NotificationPermissions.requestNotificationPermissions({NotificationSettingsIos iosSettings, bool openSettings});
On Android, if the permission is denied
, this method will open the app settings.
In iOS, if the permission is unknown
or provisional
, it will show an alert window asking the user for the permission. On the other hand, if the permission is denied
it has the same behaviour as Android, opening the app settings.
Also in iOS if you set openSettings
to false settings window won't be opened. You will get denied
status.
NotificationPermissions.requestNotificationPermissions
returns status after user select answer from native permission popup.
Note: if the permission is granted
, this method will not do anything.
iOS Error: Swift.h not found
If your project is in Objective-C, you will have to do the changes referenced in this SO post in order to solve the issue:
'notification_permissions/notification_permissions-Swift.h' file not found
#import <notification_permissions/notification_permissions-Swift.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Add use_frameworks!
in target Runner in your (YOUR_PROJECT)/ios/Podfile
target 'Runner' do
use_frameworks! # Add here
Special Thanks
Special thanks to fedecastelli for helping me in the Swift Code!