MainAppState class

SimpleFrameAppState mixin helps to manage the lifecycle of the Frame connection outside of this file

Inheritance
Mixed-in types

Constructors

MainAppState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentState ↔ ApplicationState
getter/setter pairinherited
frame ↔ BrilliantDevice?
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
port ReceivePort
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget MainApp
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
cancel() Future<void>
the SimpleFrameApp subclass implements application-specific code
override
connectToScannedFrame(BrilliantScannedDevice device) Future<void>
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant MainApp oldWidget) → void
Called whenever the widget configuration changes.
inherited
disconnectFrame() Future<void>
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
getBatteryWidget() Widget
inherited
getFloatingActionButtonWidget(Icon ready, Icon running) FloatingActionButton?
inherited
getFooterButtonsWidget() List<Widget>
inherited
handleNotification(NotificationEvent event) → void
Extract the details from the notification and send to Frame
initPlatformState() Future<void>
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
reconnectFrame() Future<void>
inherited
run() Future<void>
the SimpleFrameApp subclass implements application-specific code
override
scanForFrame() Future<void>
inherited
scanOrReconnectFrame() Future<void>
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
showLoadingScreen() Future<void>
inherited
startApplication() Future<void>
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
stopApplication() Future<void>
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
tryScanAndConnectAndStart({required bool andRun}) Future<void>
Suitable for inclusion in initState or other startup code, this function will attempt connection, start app (loading Lua, sprites) and optionally call run() (unawaited) to save a few connect/start/(run) steps
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited