State<T extends StatefulComponent> class
abstract
The logic and internal state for a StatefulComponent.
Constructors
- State()
Properties
- component → T
-
no setter
- context → BuildContext
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
activate(
) → void - Called when this State is reinserted into the tree after being removed via deactivate.
-
build(
BuildContext context) → Component - Describes the part of the user interface represented by this component.
-
deactivate(
) → void - Called when this State is temporarily removed from the tree.
-
didChangeDependencies(
) → void - Called when dependencies of this object change.
-
didUpdateComponent(
covariant T oldComponent) → void - Called whenever the component configuration changes.
-
dispose(
) → void - Clean up resources. Called when the State object is removed permanently.
-
initState(
) → void - Initialize state. Called once when the State object is created.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void - Called whenever the application is reassembled during debugging, for example during hot reload.
-
setState(
VoidCallback fn) → void - Notify the framework that the internal state has changed.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited