copyWith method
AttributionEntity
copyWith({
- SecondaryAttribution? secondaryAttribution,
- String? city,
- dynamic openId,
- dynamic retryAppStartDelay,
- String? currentCity,
- bool? mstatus,
- dynamic noticeTitle,
- dynamic noticeContent,
- String? province,
- num? activityChannel,
- String? marketingPlatform,
- dynamic applyCancelTime,
- dynamic packageNameList,
- num? attributionCount,
- String? unionId,
- bool? isAttributionSuccess,
- dynamic gameToken,
- dynamic loginStatus,
- String? userId,
- String? winningIdea,
- bool? isCanCancel,
- bool? isNatureChannel,
- bool? isShowNotice,
- bool? currentCityIsBlack,
- bool? isCancelAccount,
- dynamic attributionType,
- num? ts,
Implementation
AttributionEntity copyWith({ SecondaryAttribution? secondaryAttribution,
String? city,
dynamic openId,
dynamic retryAppStartDelay,
String? currentCity,
bool? mstatus,
dynamic noticeTitle,
dynamic noticeContent,
String? province,
num? activityChannel,
String? marketingPlatform,
dynamic applyCancelTime,
dynamic packageNameList,
num? attributionCount,
String? unionId,
bool? isAttributionSuccess,
dynamic gameToken,
dynamic loginStatus,
String? userId,
String? winningIdea,
bool? isCanCancel,
bool? isNatureChannel,
bool? isShowNotice,
bool? currentCityIsBlack,
bool? isCancelAccount,
dynamic attributionType,
num? ts,
}) => AttributionEntity( secondaryAttribution: secondaryAttribution ?? _secondaryAttribution,
city: city ?? _city,
openId: openId ?? _openId,
retryAppStartDelay: retryAppStartDelay ?? _retryAppStartDelay,
currentCity: currentCity ?? _currentCity,
mstatus: mstatus ?? _mstatus,
noticeTitle: noticeTitle ?? _noticeTitle,
noticeContent: noticeContent ?? _noticeContent,
province: province ?? _province,
activityChannel: activityChannel ?? _activityChannel,
marketingPlatform: marketingPlatform ?? _marketingPlatform,
applyCancelTime: applyCancelTime ?? _applyCancelTime,
packageNameList: packageNameList ?? _packageNameList,
attributionCount: attributionCount ?? _attributionCount,
unionId: unionId ?? _unionId,
isAttributionSuccess: isAttributionSuccess ?? _isAttributionSuccess,
gameToken: gameToken ?? _gameToken,
loginStatus: loginStatus ?? _loginStatus,
userId: userId ?? _userId,
winningIdea: winningIdea ?? _winningIdea,
isCanCancel: isCanCancel ?? _isCanCancel,
isNatureChannel: isNatureChannel ?? _isNatureChannel,
isShowNotice: isShowNotice ?? _isShowNotice,
currentCityIsBlack: currentCityIsBlack ?? _currentCityIsBlack,
isCancelAccount: isCancelAccount ?? _isCancelAccount,
attributionType: attributionType ?? _attributionType,
ts: ts ?? _ts,
);