AttributionEntity constructor

AttributionEntity({
  1. SecondaryAttribution? secondaryAttribution,
  2. String? city,
  3. dynamic openId,
  4. dynamic retryAppStartDelay,
  5. String? currentCity,
  6. bool? mstatus,
  7. dynamic noticeTitle,
  8. dynamic noticeContent,
  9. String? province,
  10. num? activityChannel,
  11. String? marketingPlatform,
  12. dynamic applyCancelTime,
  13. dynamic packageNameList,
  14. num? attributionCount,
  15. String? unionId,
  16. bool? isAttributionSuccess,
  17. dynamic gameToken,
  18. dynamic loginStatus,
  19. String? userId,
  20. String? winningIdea,
  21. bool? isCanCancel,
  22. bool? isNatureChannel,
  23. bool? isShowNotice,
  24. bool? currentCityIsBlack,
  25. bool? isCancelAccount,
  26. dynamic attributionType,
  27. num? ts,
})

Implementation

AttributionEntity({
    SecondaryAttribution? secondaryAttribution,
    String? city,
    dynamic openId,
    dynamic retryAppStartDelay,
    String? currentCity,
    bool? mstatus,
    dynamic noticeTitle,
    dynamic noticeContent,
    String? province,
    num? activityChannel,
    String? marketingPlatform,
    dynamic applyCancelTime,
    dynamic packageNameList,
    num? attributionCount,
    String? unionId,
    bool? isAttributionSuccess,
    dynamic gameToken,
    dynamic loginStatus,
    String? userId,
    String? winningIdea,
    bool? isCanCancel,
    bool? isNatureChannel,
    bool? isShowNotice,
    bool? currentCityIsBlack,
    bool? isCancelAccount,
    dynamic attributionType,
    num? ts,}){
  _secondaryAttribution = secondaryAttribution;
  _city = city;
  _openId = openId;
  _retryAppStartDelay = retryAppStartDelay;
  _currentCity = currentCity;
  _mstatus = mstatus;
  _noticeTitle = noticeTitle;
  _noticeContent = noticeContent;
  _province = province;
  _activityChannel = activityChannel;
  _marketingPlatform = marketingPlatform;
  _applyCancelTime = applyCancelTime;
  _packageNameList = packageNameList;
  _attributionCount = attributionCount;
  _unionId = unionId;
  _isAttributionSuccess = isAttributionSuccess;
  _gameToken = gameToken;
  _loginStatus = loginStatus;
  _userId = userId;
  _winningIdea = winningIdea;
  _isCanCancel = isCanCancel;
  _isNatureChannel = isNatureChannel;
  _isShowNotice = isShowNotice;
  _currentCityIsBlack = currentCityIsBlack;
  _isCancelAccount = isCancelAccount;
  _attributionType = attributionType;
  _ts = ts;
}