toNative method

Pointer<CameraFrameFfi> toNative(
  1. Arena arena
)

Implementation

Pointer<CameraFrameFfi> toNative(Arena arena) {
  final ptr = arena<CameraFrameFfi>();
  ptr.ref.pixels = pixels.toPointer(arena);
  ptr.ref.size = size;
  ptr.ref.width = width;
  ptr.ref.height = height;
  ptr.ref.timestamp = timestamp;
  ptr.ref.orientation = orientation;
  ptr.ref.textureId = textureId;
  ptr.ref.bytesPerRow = bytesPerRow;
  ptr.ref.pixelFormat = pixelFormat;
  ptr.ref.isMirrored = isMirrored;
  return ptr;
}