toNative method

Pointer<PreviewTransformFfi> toNative(
  1. Arena arena
)

Implementation

Pointer<PreviewTransformFfi> toNative(Arena arena) {
  final ptr = arena<PreviewTransformFfi>();
  ptr.ref.direct = direct;
  ptr.ref.rotationDegrees = rotationDegrees;
  ptr.ref.mirrored = mirrored;
  ptr.ref.bufferWidth = bufferWidth;
  ptr.ref.bufferHeight = bufferHeight;
  return ptr;
}