updateOverlay method

  1. @override
void updateOverlay(
  1. int textureId,
  2. Uint8List overlayData
)
override

Draws a persistent shape or text vector onto the camera overlay. Renders directly on the GPU using the custom pipeline. overlayData is a serialized binary Buffer of draw commands.

Implementation

@override
void updateOverlay(int textureId, Uint8List overlayData) =>
    throw UnimplementedError('NitroCamera.updateOverlay');