lockWhiteBalance method
Locks or unlocks white balance at its current gains. locked: 1 = locked.
Implementation
@override
void lockWhiteBalance(int textureId, int locked) =>
throw UnimplementedError('NitroCamera.lockWhiteBalance');
Locks or unlocks white balance at its current gains. locked: 1 = locked.
@override
void lockWhiteBalance(int textureId, int locked) =>
throw UnimplementedError('NitroCamera.lockWhiteBalance');