toNative method

Pointer<CameraConfigFfi> toNative(
  1. Arena arena
)

Implementation

Pointer<CameraConfigFfi> toNative(Arena arena) {
  final ptr = arena<CameraConfigFfi>();
  ptr.ref.zoom = zoom;
  ptr.ref.exposure = exposure;
  ptr.ref.flash = flash;
  ptr.ref.torch = torch;
  ptr.ref.torchLevel = torchLevel;
  ptr.ref.whiteBalanceKelvin = whiteBalanceKelvin;
  ptr.ref.videoHdr = videoHdr;
  ptr.ref.lowLightBoost = lowLightBoost;
  ptr.ref.autoFocus = autoFocus;
  ptr.ref.videoStabilization = videoStabilization;
  ptr.ref.active = active;
  ptr.ref.enableFrameProcessing = enableFrameProcessing;
  ptr.ref.pixelFormat = pixelFormat;
  ptr.ref.samplingRate = samplingRate;
  return ptr;
}