updateAnimationPercent method
void
updateAnimationPercent(
- BaseBarRendererElement previous,
- BaseBarRendererElement target,
- double animationPercent
Implementation
@override
void updateAnimationPercent(
BaseBarRendererElement previous,
BaseBarRendererElement target,
double animationPercent,
) {
final localPrevious = previous as BarRendererElement<D>;
final localTarget = target as BarRendererElement<D>;
final previousBounds = localPrevious.bounds!;
final targetBounds = localTarget.bounds!;
final top = ((targetBounds.top - previousBounds.top) * animationPercent) +
previousBounds.top;
final right =
((targetBounds.right - previousBounds.right) * animationPercent) +
previousBounds.right;
final bottom =
((targetBounds.bottom - previousBounds.bottom) * animationPercent) +
previousBounds.bottom;
final left =
((targetBounds.left - previousBounds.left) * animationPercent) +
previousBounds.left;
bounds = Rectangle<int>(
left.round(),
top.round(),
(right - left).round(),
(bottom - top).round(),
);
roundPx = localTarget.roundPx;
super.updateAnimationPercent(previous, target, animationPercent);
}