update method
Generates rendering data needed to paint the data on the chart.
This is called during the post layout phase of the chart draw cycle.
Implementation
@override
void update(List<ImmutableSeries<D>> seriesList, bool isAnimatingThisDraw) {
_currentKeys.clear();
final bounds = chart!.drawAreaBounds;
final center = Point<double>(
bounds.left + bounds.width / 2,
bounds.top + bounds.height / 2,
);
final radius =
bounds.height < bounds.width ? (bounds.height / 2) : (bounds.width / 2);
if (config.arcRatio != null &&
(config.arcRatio! < 0 || config.arcRatio! > 1)) {
throw ArgumentError('arcRatio must be between 0 and 1');
}
final innerRadius = _calculateInnerRadius(radius);
for (final series in seriesList) {
final colorFn = series.colorFn;
final arcListKey = series.id;
final arcList =
_seriesArcMap.putIfAbsent(arcListKey, AnimatedArcList.new);
final elementsList =
series.getAttr(arcElementsKey)! as List<ArcRendererElement<D>>;
if (series.data.isEmpty) {
// If the series is empty, set up the "no data" arc element. This should
// occupy the entire chart, and use the chart style's no data color.
final details = elementsList[0];
const arcKey = '__no_data__';
// If we already have an AnimatingArc for that index, use it.
var animatingArc =
arcList.arcs.firstWhereOrNull((arc) => arc.key == arcKey);
arcList
..center = center
..radius = radius
..innerRadius = innerRadius
..series = series
..stroke = config.noDataColor
..strokeWidthPx = 0.0;
// If we don't have any existing arc element, create a new arc. Unlike
// real arcs, we should not animate the no data state in from 0.
if (animatingArc == null) {
animatingArc = AnimatedArc<D>(arcKey, null, null);
arcList.arcs.add(animatingArc);
} else {
animatingArc
..datum = null
..domain = null;
}
// Update the set of arcs that still exist in the series data.
_currentKeys.add(arcKey);
// Get the arcElement we are going to setup.
// Optimization to prevent allocation in non-animating case.
final arcElement = ArcRendererElement<D>(
color: config.noDataColor,
startAngle: details.startAngle,
endAngle: details.endAngle,
series: series,
);
animatingArc.setNewTarget(arcElement);
} else {
var previousEndAngle = config.startAngle;
for (var arcIndex = 0; arcIndex < series.data.length; arcIndex++) {
final Object? datum = series.data[arcIndex];
final details = elementsList[arcIndex];
final domainValue = details.domain;
final arcKey = '${series.id}__$domainValue';
// If we already have an AnimatingArc for that index, use it.
var animatingArc =
arcList.arcs.firstWhereOrNull((arc) => arc.key == arcKey);
arcList
..center = center
..radius = radius
..innerRadius = innerRadius
..series = series
..stroke = config.stroke
..strokeWidthPx = config.strokeWidthPx;
// If we don't have any existing arc element, create a new arc and
// have it animate in from the position of the previous arc's end
// angle. If there were no previous arcs, then animate everything in
// from 0.
if (animatingArc == null) {
animatingArc = AnimatedArc<D>(arcKey, datum, domainValue)
..setNewTarget(
ArcRendererElement<D>(
color: colorFn!(arcIndex),
startAngle: previousEndAngle,
endAngle: previousEndAngle,
index: arcIndex,
series: series,
),
);
arcList.arcs.add(animatingArc);
} else {
animatingArc.datum = datum;
previousEndAngle = animatingArc.previousArcEndAngle ?? 0.0;
}
animatingArc.domain = domainValue;
// Update the set of arcs that still exist in the series data.
_currentKeys.add(arcKey);
// Get the arcElement we are going to setup.
// Optimization to prevent allocation in non-animating case.
final arcElement = ArcRendererElement<D>(
color: colorFn!(arcIndex),
startAngle: details.startAngle,
endAngle: details.endAngle,
index: arcIndex,
series: series,
);
animatingArc.setNewTarget(arcElement);
}
}
}
// Animate out arcs that don't exist anymore.
_seriesArcMap.forEach((key, arcList) {
for (var arcIndex = 0; arcIndex < arcList.arcs.length; arcIndex++) {
final arc = arcList.arcs[arcIndex];
final arcStartAngle = arc.previousArcStartAngle;
if (!_currentKeys.contains(arc.key)) {
// Default to animating out to the top of the chart, clockwise, if
// there are no arcs that start past this arc.
var targetArcAngle = (2 * pi) + config.startAngle;
// Find the nearest start angle of the next arc that still exists in
// the data.
for (final nextArc
in arcList.arcs.where((arc) => _currentKeys.contains(arc.key))) {
final nextArcStartAngle = nextArc.newTargetArcStartAngle;
if (arcStartAngle! < nextArcStartAngle! &&
nextArcStartAngle < targetArcAngle) {
targetArcAngle = nextArcStartAngle;
}
}
arc.animateOut(targetArcAngle);
}
}
});
}