apply property

void apply=(NikuSwitch? v)
override

Implementation

set apply(NikuSwitch? v) {
  if (v == null) return;

  value = v.value ?? value;
  onChanged = v.onChanged ?? onChanged;
  activeColor = v.activeColor ?? activeColor;
  activeTrackColor = v.activeTrackColor ?? activeTrackColor;
  inactiveThumbColor = v.inactiveThumbColor ?? inactiveThumbColor;
  inactiveTrackColor = v.inactiveTrackColor ?? inactiveTrackColor;
  activeThumbImage = v.activeThumbImage ?? activeThumbImage;
  onActiveThumbImageError =
      v.onActiveThumbImageError ?? onActiveThumbImageError;
  inactiveThumbImage = v.inactiveThumbImage ?? inactiveThumbImage;
  onInactiveThumbImageError =
      v.onInactiveThumbImageError ?? onInactiveThumbImageError;
  materialTapTargetSize = v.materialTapTargetSize ?? materialTapTargetSize;
  dragStartBehavior = v.dragStartBehavior ?? dragStartBehavior;
  mouseCursor = v.mouseCursor ?? mouseCursor;
  focusColor = v.focusColor ?? focusColor;
  hoverColor = v.hoverColor ?? hoverColor;
  splashRadius = v.splashRadius ?? splashRadius;
  focusNode = v.focusNode ?? focusNode;
  autofocus = v.autofocus ?? autofocus;
  thumbColorState = v.thumbColorState ?? thumbColorState;
  trackColorState = v.trackColorState ?? trackColorState;
  overlayColorState = v.overlayColorState ?? overlayColorState;
  thumbIconState = v.thumbIconState ?? thumbIconState;

  $parent..$merge(v.$parent);
}