NikuListView.builder constructor
      
      NikuListView.builder({ 
    
    
- Key? key,
- Axis? scrollDirection,
- bool? reverse,
- ScrollController? controller,
- bool? primary,
- ScrollPhysics? physics,
- bool? shrinkWrap,
- NikuEdgeInsets? padding,
- double? itemExtent,
- Widget? prototypeItem,
- IndexedWidgetBuilder? itemBuilder,
- int? itemCount,
- bool? addAutomaticKeepAlives,
- bool? addRepaintBoundaries,
- bool? addSemanticIndexes,
- double? cacheExtent,
- int? semanticChildCount,
- DragStartBehavior? dragStartBehavior,
- ScrollViewKeyboardDismissBehavior? keyboardDismissBehavior,
- String? restorationId,
- Clip? clipBehavior,
Implementation
factory NikuListView.builder({
  Key? key,
  Axis? scrollDirection,
  bool? reverse,
  ScrollController? controller,
  bool? primary,
  ScrollPhysics? physics,
  bool? shrinkWrap,
  NikuEdgeInsets? padding,
  double? itemExtent,
  Widget? prototypeItem,
  IndexedWidgetBuilder? itemBuilder,
  int? itemCount,
  bool? addAutomaticKeepAlives,
  bool? addRepaintBoundaries,
  bool? addSemanticIndexes,
  double? cacheExtent,
  int? semanticChildCount,
  DragStartBehavior? dragStartBehavior,
  ScrollViewKeyboardDismissBehavior? keyboardDismissBehavior,
  String? restorationId,
  Clip? clipBehavior,
}) =>
    NikuListView(
      key: key,
      type: NikuListViewType.builder,
      scrollDirection: scrollDirection,
      reverse: reverse,
      controller: controller,
      primary: primary,
      physics: physics,
      shrinkWrap: shrinkWrap,
      padding: padding,
      itemExtent: itemExtent,
      prototypeItem: prototypeItem,
      itemBuilder: itemBuilder,
      itemCount: itemCount,
      addAutomaticKeepAlives: addAutomaticKeepAlives,
      addRepaintBoundaries: addRepaintBoundaries,
      addSemanticIndexes: addSemanticIndexes,
      cacheExtent: cacheExtent,
      semanticChildCount: semanticChildCount,
      dragStartBehavior: dragStartBehavior,
      keyboardDismissBehavior: keyboardDismissBehavior,
      restorationId: restorationId,
      clipBehavior: clipBehavior,
    );