cursor method
NikuButton
cursor({
- MouseCursor? base,
- MouseCursor? disabled,
- MouseCursor? dragged,
- MouseCursor? error,
- MouseCursor? focused,
- MouseCursor? hovered,
- MouseCursor? pressed,
- MouseCursor? selected,
Set cursor when hovered on widget
Equivalent to
TextButton(
cursor: MaterialStateProperty.resolveWith<T>((states) {
if (states.contains(MaterialState.disabled)) return disabled;
if (states.contains(MaterialState.dragged)) return dragged;
if (states.contains(MaterialState.error)) return error;
if (states.contains(MaterialState.focused)) return focused;
if (states.contains(MaterialState.hovered)) return hovered;
if (states.contains(MaterialState.pressed)) return pressed;
if (states.contains(MaterialState.selected)) return selected;
return base;
});
)
Implementation
NikuButton cursor({
MouseCursor? base,
MouseCursor? disabled,
MouseCursor? dragged,
MouseCursor? error,
MouseCursor? focused,
MouseCursor? hovered,
MouseCursor? pressed,
MouseCursor? selected,
}) {
this._mouseCursor.update(
base: base,
disabled: disabled,
dragged: dragged,
error: error,
focused: focused,
hovered: hovered,
pressed: pressed,
selected: selected,
);
return this;
}