NibMotionController class

External handle for driving one or more NibMotion widgets' animations imperatively — equivalent to Framer Motion's useAnimationControls().

final controller = NibMotionController();

@override
Widget build(BuildContext context) {
  return Column(children: [
    ElevatedButton(
      onPressed: () => controller.start(target: const NibAnim(opacity: 0, y: -20)),
      child: const Text('Hide'),
    ),
    NibMotion(
      controller: controller,
      animate: const NibAnim(opacity: 1, y: 0),
      child: MyWidget(),
    ),
  ]);
}

@override
void dispose() {
  controller.dispose();
  super.dispose();
}

A single controller can be attached to multiple NibMotion widgets (by passing it to each one's controller parameter); every method below applies to all of them.

Inheritance

Constructors

NibMotionController()

Properties

hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
attach(NibMotionAnimator animator) → void
Attaches this controller to animator. Called by _NibMotionState during initState/didUpdateWidget.
detach(NibMotionAnimator animator) → void
Detaches animator from this controller. Called by _NibMotionState during dispose/didUpdateWidget.
dispose() → void
Discards any resources used by the object.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
repeat([bool enabled = true]) → void
Enables (or, with enabled: false, disables) NibMotion.repeatAnimationInLoop's ping-pong loop at runtime on every attached NibMotion, regardless of that widget's repeatAnimationInLoop value.
sequence(List<NibMotionSequenceStep> steps) Future<void>
Runs steps in order, waiting for each step's animation to complete (and its NibMotionSequenceStep.wait, if any) before starting the next.
set(NibAnim target) → void
Immediately sets every attached NibMotion to target, with no animation.
start({NibAnim? target, List<NibKeyframe>? keyframes, NibTransition? transition}) Future<void>
Drives every attached NibMotion:
stop() → void
Stops all in-progress animations on every attached NibMotion, freezing each animated property at its current value.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited