MutableOverlayState constructor

MutableOverlayState({
  1. bool? captureEvents = false,
  2. num? left,
  3. num? top,
  4. num? right,
  5. num? bottom,
  6. num? width,
  7. num? minWidth,
  8. num? height,
  9. int? zIndex,
  10. Visibility? visibility = Visibility.None,
  11. Position? position,
})

Implementation

MutableOverlayState(
    {bool? captureEvents = false,
    num? left,
    num? top,
    num? right,
    num? bottom,
    num? width,
    num? minWidth,
    num? height,
    int? zIndex,
    Visibility? visibility = Visibility.None,
    Position? position}) {
  _captureEvents = captureEvents;
  _left = left;
  _top = top;
  _right = right;
  _bottom = bottom;
  _width = width;
  _minWidth = minWidth;
  _height = height;
  _zIndex = zIndex;
  _visibility = visibility;
}