MutableOverlayState constructor
MutableOverlayState({})
Implementation
MutableOverlayState(
{bool? captureEvents = false,
num? left,
num? top,
num? right,
num? bottom,
num? width,
num? minWidth,
num? height,
int? zIndex,
Visibility? visibility = Visibility.None,
Position? position}) {
_captureEvents = captureEvents;
_left = left;
_top = top;
_right = right;
_bottom = bottom;
_width = width;
_minWidth = minWidth;
_height = height;
_zIndex = zIndex;
_visibility = visibility;
}