recordNetwork method

void recordNetwork({
  1. required String url,
  2. required String method,
  3. required int status,
  4. required int durationMs,
  5. int? size,
})

Record a network request for the player's Network tab — feed this from your HTTP client's interceptor (e.g. a Dio interceptor). No-op unless recording.

Implementation

void recordNetwork({
  required String url,
  required String method,
  required int status,
  required int durationMs,
  int? size,
}) => _controller.recordNetwork(
  url: url,
  method: method,
  status: status,
  durationMs: durationMs,
  size: size,
);