SignalingFederationSettings constructor

SignalingFederationSettings([
  1. void b(
    1. SignalingFederationSettingsBuilder
    )?
])

Creates a new SignalingFederationSettings object using the builder pattern.

Implementation

factory SignalingFederationSettings([void Function(SignalingFederationSettingsBuilder)? b]) =
    _$SignalingFederationSettings;