SignalingSettings_Federation0 constructor

SignalingSettings_Federation0([
  1. void b(
    1. SignalingSettings_Federation0Builder
    )?
])

Creates a new SignalingSettings_Federation0 object using the builder pattern.

Implementation

factory SignalingSettings_Federation0([void Function(SignalingSettings_Federation0Builder)? b]) =
    _$SignalingSettings_Federation0;