SignalingSettings_Stunservers constructor

SignalingSettings_Stunservers([
  1. void b(
    1. SignalingSettings_StunserversBuilder
    )?
])

Creates a new SignalingSettings_Stunservers object using the builder pattern.

Implementation

factory SignalingSettings_Stunservers([void Function(SignalingSettings_StunserversBuilder)? b]) =
    _$SignalingSettings_Stunservers;