pub points

network_handler

Notifies your app whenever your device's network connection status changes. It exposes a callback for you to handle those changes.

Example

Usage

// ...
import 'package:network_handler/network_handler.dart';
import 'package:network_handler/network_status.dart';

class SomeWidget extends StatefulWidget {
    @override
    _SomeWidgetState createState() => _SomeWidgetState();
}

class _SomeWidgetState extends State<SomeWidget> {
    @override
    Widget build(BuildContext context) {
        return NetworkHandler(
            onChanged: (NetworkStatus status) {
                // Handle network status changes here
                if (status == NetworkStatus.connected) {
                    // ...

                } else if (status == NetworkStatus.disconnected) {
                    // ...

                } else {
                    // ...
                }
            },
            child: WrappedWidget()
        );
    }
}

How does it work?

Once NetworkHandler is added to your widget tree, it pings a host (example.com by default) every x milliseconds (2000 by default) and determines whether the connection was successful.

This process is executed on a separate event loop, using an Isolate. No external libraries were used, only native Dart/Flutter modules.

Known issues and limitations

  • This package assumes that the host will always be online.
  • Cannot pause/resume network status checks.
  • A refreshTimer parameter can be provided to NetworkHandler, however it is currently being ignored.
  • NetworkHandler does not discern between different types of network connection, e.g. Wi-Fi and mobile data. This behaviour is intentional for simplicity. I suggest looking into connectivity for this purpose.

License

MIT