onInit method
Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.
Implementation
@override
void onInit() {
super.onInit();
optionMap = OptionMap<T>(options);
selectedValue.value = defaultValue;
// Initialize focus
if (defaultFocusValue != null &&
optionMap.containsValue(defaultFocusValue as T)) {
focusedValue.value = defaultFocusValue;
_scrollToFocus();
} else if (optionMap.first != null) {
focusedValue.value = optionMap.first!.value;
}
final effectiveCount = math.min(visibleOptionCount, options.length);
visibleToIndex.value = effectiveCount;
// Initialize input values
for (final opt in options) {
if (opt.type == SelectOptionType.input && opt.initialValue != null) {
inputValues[opt.value] = opt.initialValue!;
}
}
}