NeomFractalEngine class
Central fractal visualization engine for mobile and web.
Uses Flutter fragment shaders (GPU-accelerated via Impeller/CanvasKit). Falls back to CPU-rendered CustomPainter on platforms where fragment shaders are not available (e.g. web HTML renderer).
- Inheritance
-
- Object
- ChangeNotifier
- NeomFractalEngine
Constructors
Properties
- breath → double
-
no setter
- centerX → double
-
no setter
- centerY → double
-
no setter
- config → FractalConfig
-
no setter
- currentShader → FragmentShader?
-
no setter
- currentState → NeomNeuroState
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- neuro → double
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shadersLoaded → bool
-
no setter
- time → double
-
no setter
- useFallback → bool
-
no setter
- zoom → double
-
no setter
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
computeMandelbrotAt(
double cx, double cy) → double -
CPU-computed Mandelbrot iteration count for a single point.
Used by
NeomFractalFallbackPainterwhen shaders aren't available. -
configureShader(
Size size) → void - Configure the current shader with all uniforms for this frame.
-
dispose(
) → void -
Discards any resources used by the object.
inherited
-
loadShaders(
) → Future< void> - Load fragment shader programs from assets. Each unique .frag file is loaded once and shared across fractal types.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
paletteAt(
double t) → Color - Palette lookup for CPU fallback.
-
pan(
double dx, double dy) → void -
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
resetView(
) → void -
setNeuroState(
NeomNeuroState state) → void - Set fractal based on neuro-state.
-
tick(
double dt) → void - Update animation frame.
-
toString(
) → String -
A string representation of this object.
inherited
-
updateFromAudio(
{required double breath, required double neuro}) → void - Update audio-reactive parameters from the painter engine.
-
zoomBy(
double factor) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited