initialize method
Initialize animation data (particles, waves, etc.).
Implementation
@override
void initialize(Random random) {
for (int i = 0; i < 18; i++) {
_particles.add(_OrbitParticle(
angle: random.nextDouble() * 2 * pi,
radius: 80 + random.nextDouble() * 80,
speed: 0.3 + random.nextDouble() * 0.7,
size: 2 + random.nextDouble() * 4,
opacity: 0.3 + random.nextDouble() * 0.7,
drift: random.nextDouble() * 20 - 10,
));
}
}