initialize method
Initialize animation data (particles, waves, etc.).
Implementation
@override
void initialize(Random random) {
for (int i = 0; i < 6; i++) {
_dots.add(_BreathDot(
angle: (i / 6) * 2 * pi + random.nextDouble() * 0.3,
distance: 85 + random.nextDouble() * 15,
size: 2 + random.nextDouble() * 2,
speed: 0.3 + random.nextDouble() * 0.3,
));
}
}