setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case COLUMN_NAME:
if (value == null) {
unsetColumn_name();
} else {
this.column_name = value as Int8List?;
}
break;
case SCAN_TYPE:
if (value == null) {
unsetScan_type();
} else {
this.scan_type = value as int?;
}
break;
case BEGIN_VALUE:
if (value == null) {
unsetBegin_value();
} else {
this.begin_value = value as t_nebula.Value?;
}
break;
case END_VALUE:
if (value == null) {
unsetEnd_value();
} else {
this.end_value = value as t_nebula.Value?;
}
break;
case INCLUDE_BEGIN:
if (value == null) {
unsetInclude_begin();
} else {
this.include_begin = value as bool;
}
break;
case INCLUDE_END:
if (value == null) {
unsetInclude_end();
} else {
this.include_end = value as bool;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}