setFieldValue method

dynamic setFieldValue(
  1. int fieldID,
  2. Object? value
)
override

Set a field's value by fieldId. Primitive types must be "boxed" in the appropriate object wrapper type.

Implementation

setFieldValue(int fieldID, Object? value) {
  switch (fieldID) {
    case COLUMN_NAME:
      if (value == null) {
        unsetColumn_name();
      } else {
        this.column_name = value as Int8List?;
      }
      break;

    case SCAN_TYPE:
      if (value == null) {
        unsetScan_type();
      } else {
        this.scan_type = value as int?;
      }
      break;

    case BEGIN_VALUE:
      if (value == null) {
        unsetBegin_value();
      } else {
        this.begin_value = value as t_nebula.Value?;
      }
      break;

    case END_VALUE:
      if (value == null) {
        unsetEnd_value();
      } else {
        this.end_value = value as t_nebula.Value?;
      }
      break;

    case INCLUDE_BEGIN:
      if (value == null) {
        unsetInclude_begin();
      } else {
        this.include_begin = value as bool;
      }
      break;

    case INCLUDE_END:
      if (value == null) {
        unsetInclude_end();
      } else {
        this.include_end = value as bool;
      }
      break;

    default:
      throw new ArgumentError("Field $fieldID doesn't exist!");
  }
}