setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case SPACE_ID:
if (value == null) {
unsetSpace_id();
} else {
this.space_id = value as int;
}
break;
case PARTS:
if (value == null) {
unsetParts();
} else {
this.parts = value as Map<int, List<t_nebula.Row>>?;
}
break;
case VERTEX_PROPS:
if (value == null) {
unsetVertex_props();
} else {
this.vertex_props = value as List<VertexProp>?;
}
break;
case EDGE_PROPS:
if (value == null) {
unsetEdge_props();
} else {
this.edge_props = value as List<EdgeProp>?;
}
break;
case EXPRESSIONS:
if (value == null) {
unsetExpressions();
} else {
this.expressions = value as List<Expr>?;
}
break;
case DEDUP:
if (value == null) {
unsetDedup();
} else {
this.dedup = value as bool;
}
break;
case ORDER_BY:
if (value == null) {
unsetOrder_by();
} else {
this.order_by = value as List<OrderBy>?;
}
break;
case LIMIT:
if (value == null) {
unsetLimit();
} else {
this.limit = value as int?;
}
break;
case FILTER:
if (value == null) {
unsetFilter();
} else {
this.filter = value as Int8List?;
}
break;
case COMMON:
if (value == null) {
unsetCommon();
} else {
this.common = value as RequestCommon?;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}