setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case SPACE_ID:
if (value == null) {
unsetSpace_id();
} else {
this.space_id = value as int;
}
break;
case PARTS:
if (value == null) {
unsetParts();
} else {
this.parts = value as Map<int, List<NewEdge>>?;
}
break;
case PROP_NAMES:
if (value == null) {
unsetProp_names();
} else {
this.prop_names = value as List<Int8List>?;
}
break;
case IF_NOT_EXISTS:
if (value == null) {
unsetIf_not_exists();
} else {
this.if_not_exists = value as bool;
}
break;
case TERM:
if (value == null) {
unsetTerm();
} else {
this.term = value as int;
}
break;
case EDGE_VERSION:
if (value == null) {
unsetEdge_version();
} else {
this.edge_version = value as int?;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}