setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case SPACE_ID:
if (value == null) {
unsetSpace_id();
} else {
this.space_id = value as int;
}
break;
case PARTS:
if (value == null) {
unsetParts();
} else {
this.parts = value as Map<int, List<NewVertex>>?;
}
break;
case PROP_NAMES:
if (value == null) {
unsetProp_names();
} else {
this.prop_names = value as Map<int, List<Int8List>>?;
}
break;
case IF_NOT_EXISTS:
if (value == null) {
unsetIf_not_exists();
} else {
this.if_not_exists = value as bool;
}
break;
case IGNORE_EXISTED_INDEX:
if (value == null) {
unsetIgnore_existed_index();
} else {
this.ignore_existed_index = value as bool;
}
break;
case COMMON:
if (value == null) {
unsetCommon();
} else {
this.common = value as RequestCommon?;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}