setFieldValue method

dynamic setFieldValue(
  1. int fieldID,
  2. Object? value
)
override

Set a field's value by fieldId. Primitive types must be "boxed" in the appropriate object wrapper type.

Implementation

setFieldValue(int fieldID, Object? value) {
  switch (fieldID) {
    case SPACE_ID:
      if (value == null) {
        unsetSpace_id();
      } else {
        this.space_id = value as int;
      }
      break;

    case PARTS:
      if (value == null) {
        unsetParts();
      } else {
        this.parts = value as Map<int, List<NewVertex>>?;
      }
      break;

    case PROP_NAMES:
      if (value == null) {
        unsetProp_names();
      } else {
        this.prop_names = value as Map<int, List<Int8List>>?;
      }
      break;

    case IF_NOT_EXISTS:
      if (value == null) {
        unsetIf_not_exists();
      } else {
        this.if_not_exists = value as bool;
      }
      break;

    case IGNORE_EXISTED_INDEX:
      if (value == null) {
        unsetIgnore_existed_index();
      } else {
        this.ignore_existed_index = value as bool;
      }
      break;

    case COMMON:
      if (value == null) {
        unsetCommon();
      } else {
        this.common = value as RequestCommon?;
      }
      break;

    default:
      throw new ArgumentError("Field $fieldID doesn't exist!");
  }
}